most players get in to it in the higher levels of the game
ysaoe Exploring Eberron: Of crafting, guild runs, and Crystal Cove
We have had several thrilling pieces of news in Dungeons and Dragons Online this week! New details on Update 9 came from PAX East, and an encore of our most recent game event is here. I have got the details on those and my thoughts on what they will bring to the player community, but before they get to that, I require to take a speedy look at what OnedAwesome has been up to.
The adventure was such fun, and not for the great company — although that was definitely the highlight! It is a great illustration of the replayability of DDO content. It is a level 8 adventure that we have all been through before, and all of our characters last night were in the 10-11 level range. They basically pushed it up to elite difficulty and still found a challenge.
The guild has moved to a more casual schedule over the past few months, still maintaining casual Wednesday night adventures but usually playing at any day and time that works for members in various time zones. Wednesday night, six members of OnedAwesome revisited Stormcleave Outpost, a House Deneith fortress that is been overrun by enemy giants (and other ill-tempered creatures).
We have still got room in Massively’s official DDO guild, so if you have got questions about joining us on the Cannith server, feel free to send a tell or in-game mail to my character Rubialina, or basically shoot me an e-mail at rubi@massively.com.
Now, on to the updates!
DDO has been hinting at a true crafting method for a year now, and we have even gotten a small taste of it in the coursework of special events, but Update 9 will finally make it a reality. They don’t have all the details yet, but six bits of information stood out. Fernando Paiz had a chat with Lore Hound and had some fascinating things to say.
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Crafting ahoy!
“We currently have crafting in DDO, but most players get in to it in the higher levels of the game. [...] What they desired to do was get players in to the idea of crafting and give them a method where they can learn to do it and have useful things to do even if you are a level 4 character in lieu of a level 16 character.”
Fernando Paiz was clear in his desire to open this part of the game to everyone. While DDO maintains a respectable amount of content for all level ranges, the adventure packs that come with each update are limited by their nature. It is impossible to release an adventure pack with a full level range, and that is not a bad thing, but it means that the addition of content designed for every single character in the game is thrilling.
“In the crafting method, you can deconstruct [an item] down to its parts. So you’ll take the essence of paralyzing [for example] and you’ll get a paralyzing shard that then you can re-forge in to a new weapon depending on your character. Perhaps you are a fighter, you put it on your +5 Bastard Sword and now it is a Paralyzer Bastard sword, and that is sounding nice for your character.”
This has been a immense point of interest with the DDO community and is going to be the core of crafting in my eyes. In plenty of cases — at lower levels, players must depend on the luck of the loot drop or the auction house to get nice gear. When this method is introduced, we’ll finally be able to take matters in to our own hands and generate the ideal item like they can in so plenty of other MMOs. We are expecting full patch notes on Update 9 sometime next week — I will be watching for those closely!
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